Third person adventure – Template for the Blender Game Engine , février 14th 2009  

Hi,

here is a 3rd person adventure template for the Blender Game Engine that I started developing one month ago.
It is intended for beginners like me to use for educational purpose, but I also would be glad to see great games made from it.

I must add that I only discovered Blender in november and the Game Engine (+Python) in january so you may find that some things should have been made another way.
It’s a basic template, please add your own improvements.
I got much help on my thread, especially PhilB who really worked a lot on it.
Thanks to the people who contributed by submitting a script or answering some of my questions.

Please see .blend for credits.

ps : Don’t touch the red platforms.

DOWNLOAD

 

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d e s c r i p t i o n

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Features

  • Servo motion moves
  • Mouseview : camera rotating around the character
  • Character only rotates (using mouse) when moving.
  • The camera rotates independently when movement keys are not being pressed.
  • No collision camera setup
  • Friendly names are used for sensors/controlers/actuators better understanding
  • Basic Teleporters
  • Basic Jumpers
  • Right click zoom in first-person view (+moves = Mirror’s Edge like )
  • Death state (red cube = Game over message)Red platforms will kill you -> Death State -> Game over message -> Scene restarts
  • AutoJump (can easily be disabled. Instructions in the _ReadMe)

 

  • The player becomes transparent if the camera is too close (Alpha Ipo)

 

  • States

 

Notes

  • AutoJump : you can adapt the auto jump function to your level design by changing the value of the ‘high’ sensor. (Deciding whether the auto jump is activated or not (stairs = no jump, cliff = jump)
  • If you need to append the character, go to « Group > Full_Character » and then you should be able to append all the objects needed by the character, and use it in your own file

Known issues

  • Moving platforms : I got much help on my thread to solve this issue but I couldn’t find a good method to make the character follow the platform, walk and jump on it (problem with speed) like a basic platformer (cf Mario).

Any contribution would be appreciated!

 

Requested features

Things that could be added, any contribution would be really greatly appreciated :

 

  • Ledge Hanging like in Yo! Frankie
  • Swimming state

Credits

Credits are given in the _ReadMe (Text).

If you use this template please give credit to the developers (Names are given in the resource section, including PhilB and Cray – myself).

I hope you will find it useful.

 

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3D, Categories du blog, Game Development, Notes Posted on 14 février 2009 by Ange

5 commentaires »
  1. Septimra

    Do you have any tutorials.

    How did you learn this? i am also trying to make a game.

    How did you make the character walk in the direction of the camera.

  2. Amico

    Hi, Looks nice though I cant add more windows or make the window bigger which makes it hard for me to learn from. I am guessing its b/c u used a older version of blender.

  3. Amico

    fixed the problem just append it in a new file :P

  4. Ange

    Glad you found a solution :)

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